Exit the Gungeon

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  • Exit the Gungeon

Exit the Gungeon is a small, arcade-style, spin-off 'dungeon climber' that immediately follows the adventures of the misfit Gungeoneers attempting to survive a series of increasingly dangerous elevators and countless waves of enemies.

The Gungeon has become a paradox and is collapsing! Blessed by the magic of the Sorceress, your gun will change rapidly as you ascend the Gungeon. The better you play, and the higher your combo, the more powerful the form your gun will take.

Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.



Edit 2020-11-23: We released another small patch today with bug fixes, see full notes here! Hey there Gungeoneers, As some of you may know, we have been hard at work on a major update to Exit the Gungeon focused on improving options for player choice, and to make the gun-switching system more enjoyable. Today we are excited to announce that this update, which we are calling “Hello to Arms,” is now available. Hello to Arms introduces the following changes: Arsenal Mode {STEAM_CLAN_IMAGE}/36662889...


EDIT 2020-07-28: We released a new hotfix today with more bug fixes; for full patch notes please see this post! Hey there Gungeoneers, We have been hard at work on some fairly major changes to Exit the Gungeon based on your feedback. The gun-switching based on combo level (or “Blessed” runs) proved to be fairly divisive, and while we know we cannot please everyone, we believe that we owed it to the game and to you to try and reconcile that division. We hope that we have come up with a path forwa...


2.0.6 Patch Notes Gameplay Changes / Improvements Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy) Improved controller icon handling for many controllers Increased the max distance of laser sights to make Snipers more fair in very large rooms Moved the achievement unlock point in Old Red’s quest to the turn...


Hey Gungeoneers, We’ve got another patch for you tonight with more control options, game improvements, and plenty of bug fixes. As always, keep the feedback and reports coming at our support form, and see the full patch notes below! We’ve seen a number of reports about Steam achievements not unlocking correctly, so we wanted to address a few here. The No Link Cable Required achievement was unlockable but wasn’t unlocked at the correct time, which is fixed in this patch. The previous patch also c...






  • OS: Windows 7, 8, 8.1, 10 x64
  • Processor: Intel Core2 Duo E4500 (2 * 2200)
  • Memory: 4 GB RAM
  • Graphics: GeForce 9600 GT (512 MB)
  • Storage: 500 MB available space
  • Additional Notes: Gamepad Recommended





  • OS: Windows 7, 8, 8.1, 10 x64
  • Processor: Intel Core i3-2100 (2 * 3100) or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550Ti (1024 MB)
  • Storage: 500 MB available space
  • Additional Notes: Gamepad Recommended


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