First Feudal

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  • First Feudal


You start the game with a couple of peasants and limited resources to eventually turn your small settlement into a real medieval castle. Build, mine resources, grow crops, manufacture equipment, trade, and advance science on your own or by delegating tasks to your people. Greedy bandits will regularly raid your settlement, making you gather militia troops and repel the enemy.

Key features


Managing peasants
Each peasant can have one of ten available professions. Once assigned, they will start executing corresponding tasks and orders — you don’t need to keep track of each individual resident. However, if you think that a regular peasant with three grades of education is not good at tactics, you can directly command groups of units or individual ones in combat
Develop the infrastructure
Start by processing stone and lumber, then advance your technologies to open new ways of growing your settlement: manufacturing, trade, lighting, comfort, equipment, defense. Your character and peasants will also be able to advance and improve their skills while doing useful work.

In order to make a village attractive to new settlers, you need to take care of its residents’ comfort. Peasants need cozy houses and good food. However, for particularly lazy peasants in addition to carrot there is a whip.
Bandits, wolves and bears will regularly attack your settlement. You can lead the militia or stay out of combat by letting your people defend themselves. To reduce casualties, you can hide behind powerful walls or lure the enemy into meticulously placed traps.
Collection and hunting solve the hunger problem at early stages only. In a highly developed settlement, you need to start growing various crops and farming animals.
The village will be regularly visited by merchants. They will offer their goods and buy your produce. With time, you will be able to send trade caravans to other locations.
After random events you must choose important decisions: choose weapon or food, gold or goods for peasants, "take one egg today or a hen tomorrow"
To survive during severe medieval winter you should build campfires, houses and stock up provision giving priority for durable food.

Cooperative multyplayer
Build your village and fight shoulder to shoulder with your friends. The game supports multiplayer for up to 6 players.

- Reworked all English texts - Fixed a rare issue with retreating enemies stuck on the map border - Fixed a rare crash caused by trading with merchant a few moments before he disassemble his tent - Fixed origin texts and texts with line breaks for localization mods, if those texts are missed in the mod and automatically replaced with English


- Fixed a crash caused by shooting a wolf with flaming arrow (for low lighting settings)


{STEAM_CLAN_IMAGE}/31155142/469518f8b938b9c86a613215c8c6c85b72b1b87e.png New features: - Added two new events. Happening of these events depends on player's behavior - how aggressive or friendly decisions he make during other events - Changes for "Druid" origin: • Peasants near any tree get happiness bonus similar to roof bonus and lightning will not hit storages near to trees. Tiles near to trees are displayed on the roof map • Darkness penalty is reduced and small visibility zone is added for ...


{STEAM_CLAN_IMAGE}/31155142/ed43946686e20158584515ede86f777fd7a39f4d.jpg New features: - Event decisions can now have long-term consequences in the form of new events - Implemented balance changed to all origins - Added lots of small interface improvements - Significantly improved game memory usage Full list of changes will be published upon release to default version If you want switch version to Beta - press RMB on the First feudal in the games library - Properties - Betas - and select vers...


- Fixed an issue where braziers on castle walls were not working sometimes - Fixed an issue which caused increased map generation time - Fixed an issue where recently rotted food may displayed in player's inventory after opening merchant menu - Fixed an issue where one of decisions for passing caravan event contained info about nomad origin instead of merchant origin






  • OS: Windows 7 or higher
  • Processor: Core 2 Duo or better
  • Memory: 2048 MB RAM
  • Graphics: 128 Mb
  • DirectX: Version 9.0
  • Storage: 600 MB available space





  • OS: Windows 10
  • Processor: Core i5 or better
  • Memory: 4096 MB RAM
  • Graphics: 128 Mb
  • DirectX: Version 11
  • Storage: 600 MB available space


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