From the Depths

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  • From the Depths

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:

  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.

An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has 279 unique components blocks, not including 19 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!


Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:

  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.


Workshop

Welcome back to another round of bug fixes and tweaks. We are pushing this small update to stable since we will be setting up the ammo overhaul in a devtest branch soon(™) and for now, we will be using the ammo processors to produce the ammo in that devtest branch only! This update, as well as our previous update, brings a number of changes to faction craft. A number of constructs were cut, meaning the spawn chance is set to 0. However, you can still find them in the world editor tagged retired ...

2019-12-12

We are back with another CLUSTER of bug fixes, tweaks and new features which we hope you will all like :D A quick note before we get to the goodies. We have turned off Steam cloud sync as it has been causing some upsets and issues, this will remain off for the foreseeable future. :( To continue with steam but the steamy type. Gladyon has tweaked up our steam systems so that we can run them more efficiently. We can set the steam pressure to start with when spawning/pulling the construct into play...

2019-11-29

What is up awesome FromTheDepthians! We have released the current devtest build into stable, which brings you good people the following goodies and some new additions :D Some minor changes to a few block types such as; Munition warners can see through railings Sheild projector UI has been updated APS and Crams now have the option to aim straight at the enemy, ignoring gravity and movement, which can be found in the dropdown list when using Q on the turret and changing from Only low to Direct lin...

2019-10-31

What is up, awesome people of the internet. We have been working our empennage’s off once again like someone strapped a Small Custom Jet Engine to it! We are really pleased to introduce you all to the new Small Custom Jet engine, which has been created by the awesome Weng! :D. We also have Draba’s legendary APS overhaul, which has been a very hot topic (Any APS numbers are subject to change) we also have a new missile warhead! And other missile tweaks, not only that but tweaks to the shield gene...

2019-10-10

What is up, and how are things going? :D We are setting our DevTest branch to stable, as I type this. Unfortunately, there is not a lot of new additions in this update, this has been more of a bug fixing round. However, the few visible additions are: Flags are now moving using wind, subconstruct velocity and are also oriented correctly which was a request on our request page REQ-34. Flags can also use the hashtag system which I will explain. As you may know, Nick has setup a method to change the...

2019-09-13

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
  • Storage: 600 MB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: Steam connection required to play the game

RECOMMENDED SPECS:

Recommended:

  • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
  • Storage: 600 MB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Memory: 4 GB RAM
  • Storage: 600 MB available space
  • Additional Notes: Steam connection required to play the game

RECOMMENDED SPECS:

Recommended:

  • Memory: 4 GB RAM
  • Storage: 600 MB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Memory: 4 GB RAM
  • Storage: 600 MB available space
  • Additional Notes: Steam connection required to play the game

RECOMMENDED SPECS:

Recommended:

  • Memory: 4 GB RAM
  • Storage: 600 MB available space
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