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An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.

What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.

GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.

Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.

Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.

Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.

Challenge Menacing Bosses - Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.

- Fixes an issue that could potentially cause some players to be unable to load their save. * This issue is related to the newly added function of allowing the demo save to be used in the full game. Sorry to all those afflicted by the issue! Thank you to user Dr. Leh for reporting the issue and providing us with a save, helping us resolving it!


Hey! Yarden GRIME director here, This patch brings the demo up to date, making it so saves from demo version 1.1.2 will automatically transfer into the full game! Outside of that, this is more of a straightforward bug fixing & polish patch, including a potential fix for players who experienced issues with the controller key-binding, with some minor gameplay tweaks and additions, such as a respawning Spinesnake for those who missed the chance to get the trait. Gameplay: - Added a respawning Spine...


Fixed an issue causing the Amalgam boss to not behave properly.


- Fixes clipping through the performance elevator. - Fixes Drained shell hands missing from their location. - Fixes invisible pickups. - Fixes Endless spawn of pickups in the City. - Misbegotten platform bug. - Prey tab will no longer show empty boxes so people won't mistakenly think there is like double the bosses/minibosses!


Hotfix 1.1.121 - fixing issue in late game area blocking progression






  • OS: Windows 7
  • Processor: Intel i5 3470 or AMD equivelent
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 960 or AMD equivelent
  • DirectX: Version 10
  • Storage: 10 GB available space


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