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  • InfraSpace

Produce Everything you Consume

Out on the edges of human space, you can't build a city by spending credits. Instead, you'll have to put your first astronauts to mining work and get some raw materials. Once you have some iron, carbon, sand, and sulfur, it's time to set up your first steel mill and concrete factory to start laying down some infrastructure. Even necessities like food and oxygen require a steady production chain that must not be broken!

Transport Infrastructure

InfraSpace simulates every. single. car. Each resource you ever produce needs to be transported to a factory for processing and each product needs to go to a habitat for consumption. Your road network can handle a lot, but without your oversight it will grind to a halt and drown in traffic eventually. Build highways, roundabouts, and multi lane roads to ensure the production heart of the city keeps beating.

Population Growth

Your first colonists will be astronauts, the best and the bravest humanity has to offer. Give them food and shelter and they'll keep your outpost running no matter what. As your settlement grows, you need to cover the increasing workload by employing scientists and engineers, which require a few more creature comforts. Any city of sufficient size will sooner or later be home to more and more families as well, so make sure your schools can handle it and you are able to deliver the latest VR-edutainment products as well.

The End Goal

Humanity has discovered the technology to make artificial wormholes in order to jump vast distances through space. Unfortunately, these wormholes require portals of enormous size - no small team of astronauts can build one on their own. As humanity's conquest of space continues, it's your job to build an outpost in a far off world capable to handle the huge amounts of resources and work necessary to build one of these portals.

You can choose to ignore the end goal and just build freely in infinite mode if that's more your style of city building!

You don't have to play hard

Traffic management can be fickle and survival can be tough. You can adjust the difficulties of both to make your city management experience as easy - or as hard - as you want it to be.

Hello everyone! It's already late here, so I'll keep it short. While we work on background tasks, please enjoy this week's fixes & features: Trains now select unoccupied platform in train station instead of taking the closest one Fixed leftover issue with road building performance Added a back button in the main menu when you click on "new game" (I guess this was overdue :) Added Romanian translation (thanks community translators!) Also, this year we want to delve more into the challenges of cre...


Hello everyone, after this week, the holidays are officially over for most of us and we're back to full time work on InfraSpace. Still, I uploaded a couple of fixes for you already today, see the end of the post. Last year we spent most of our time getting the basic building blocks of the game together so we could have a proper Early Access release. After release, we kept up weekly update releases to address QoL issues and bugs quickly. All of that worked well, but when we released the trains up...


Hello everyone! 2021 is coming to an end and with that, InfraSpace has finally finished its first year of full time development with our small team of 3. It has been a time of a lot of hard work and also a lot of progress. I thought the new year and InfraSpace's one year dev anniversary would be a good time to look back at everything that happened. So, I went through all the work and picked out roughly one big feature per month. There is a lot I couldn't include, but these are the most interesti...


Hello everyone and Happy Holidays! And to everyone who got InfraSpace for Christmas: Welcome, we hope you've been enjoying it so far! We've been posting weekly news about our progress for most of InfraSpace's development time and during the holidays, we're taking it a little slower. My 2 colleagues are out on holiday and I am stopping by the forums, Steamcommunity, Discord, and the subreddit from time to time to see if anyone has any game breaking issues that need to be fixed. Otherwise, I'm doi...


Hello everyone, Today, I got 3 more fixes for you: Fixed an issue where a save game couldn't be loaded because the rails connected in an invalid way Fixed an issue where you couldn't delete a road because previously neighboring roads were not properly deleted Fixed an isuse where a player suddenly got 20fps because the pathfinder couldn't deal with a broken road I'm trying to get any remaining annoying bugs out before Christmas, so if you find anything, be sure to post it :) Happy playing!






  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 10
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 1 GB available space


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