Into the Stars

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  • Into the Stars

We’ve been under attack for 10 years now. Every 6 months the Skorn arrive, set on destroying our planet, and now few of us remain to defend what’s left. The massive Ark ships we’ve built in hopes of escaping them have all gone, save one. You must take the role of Captain of our final vessel, the Ark 13, and guide a hand-picked, but inexperienced crew on a journey fraught with intrigue and danger. The fate of the Endurance Coalition is uncertain and you could well be our last hope. How will you fare once you set out Into the Stars?

Into the Stars is an open-world Space Survival Simulation built in Unreal Engine 4, featuring an original score from Jack Wall.

Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.

Key Features

  • Complete Control: Take command of your hand-picked, but inexperienced crew, and guide them through a star system packed with mystery and danger. Difficulty Settings allow you to tune the intensity of the enemy threat and the pace of your journey.
  • Explore a Massive Star System: You have the freedom to set your course for salvation, but no approach is free from peril. Each of the 90 zones in this system present unique opportunities, along with challenges, and only you can find the path to success.
  • Challenging volley-based Combat: A number of foes, who are unwilling to negotiate, await you on this voyage. That's why your ship is equipped with weapon systems that speak for the human race, in a language everyone can understand. Choose your target points, battle stations and crew wisely, if you want to survive numerous alien encounters.
  • Music by Jack Wall: Driven by an original score from the legendary composer behind the music for Mass Effect, Call of Duty and Lost Planet.
  • Replayability: Every decision you make as Captain, and every randomly generated obstacle the crew encounters, can affect the outcome of a mission, creating a different experience, every time you play.

Hey all, We've received some feedback regarding the quality of our localization effort, particularly the German translations, and we wanted to do something about it. Our translation company agreed to completely redo their German localization and we've compiled that work into a small update that just went live. It also addresses the broken items in the Combat HUD (a bug was preventing their translation) and fixes several text overlap issues. Some small issues may still be present, but we addresse...


Hey all, We've just put a small update live with gameplay tuning based on your feedback and fixes for a few issues, mostly with Saved Games. Here are the details: Tuning: Adjusted timing for Shield Deflection charge Increased Skorn tracking in early sectors (Raises chances of early combat) Reduced chance for module reward discovery Adjusted combat ratios in Yellow and Orange Alert (2 enemy fights now possible in Yellow – Even more so in Orange) Adjusted tuning for enemy weapon charging based on ...


Hey everyone, Though the game was released nearly two months ago, we've been keeping busy and wanted to share a few updates with you all today. Next Patch: Update 1.2 We're a skeleton crew these days, but we're still plugging away with enhancements and fixes for Into the Stars. The next update, which we plan to release in May, will look to address localization quality (especially German) & Saved Game issues along with some tuning based on your feedback. PAX: East Our Community Manager Aaron and ...


Hey all - We've finally caught our breath from Release/GDC and wanted to share a brief update. GDC 2016 We were selected to participate in two Indie showcases at GDC via the Media Indie Exchange. The first was on Monday at IGN followed by a Tuesday event at the amazing Patreon headquarters. It was a blast sharing the game with such a diverse group of developers, media and even a few backers! Technical Support Recently we created a n...


Goodnews will be live on Twitch in 5 minutes!





  • OS: Windows 7 64-bit Service Pack 1
  • Processor: 2.5 GHz or faster Intel or AMD processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Only Standard 16:10 & 16:9 Screen Resolutions are supported at this time.



  • OS: Windows 8.1
  • Processor: Quad-core Intel or AMD processor
  • Memory: 16 GB RAM
  • Graphics: DX11 Compatible Video Card
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Only Standard 16:10 & 16:9 Screen Resolutions are supported at this time.
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