Mini Metro

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  • Mini Metro

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.



The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eighteen real-world cities to design subways for (London, New York City, Paris, Berlin, Melbourne, Hong Kong, Osaka, Saint Petersburg, Montréal, San Francisco, São Paulo, Seoul, Washington, D.C., Cairo, Istanbul, Shanghai, Mumbai, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Mini Motorways has pretty much taken over my life by this point - I only play Los Angeles, and I generally have the whole place in a snarl up by week eight. But there is still room in my heart for Mini Metro, a game which is actually quite different and distinct, the original mini masterpiece. And it's been good news for me recently because Mini Metro quietly added Barcelona the other week. I say quietly, but on reading the news I leapt out of bed and said, "JESUS! MINI METRO HAS ADDED BARCELONA...

2020-01-13

Brilliant mobile phone game Mini Metro is getting a sequel of sorts. It's called Mini Motorways, and sees you laying down roads instead of metro lines. Mini Motorways will launch first for iPhone, via subscription service Apple Arcade, this Thursday, 19th September. After that, there's a Steam page for a PC version due in 2020. Read more

2019-09-17

We’re thrilled to announce our new title: Mini Motorways! The team has been hard at work on this game since early 2018 and we’re so happy that we can share the news with you all after so many months. {STEAM_CLAN_IMAGE}/6512997/f73958d5c6e23fbab21be279e7193aafe399c711.png The success of our debut title, Mini Metro, took us all by surprise. As you know, we have spent time since its inception supporting it by adding more content, bringing it to new platforms, and improving the core systems (a fancy...

2019-09-17

Now stopping at Guangzhou, the capital of China's Guangdong province. It is the third-busiest metro in China, the fourth-busiest in the world, and it's now ready for you to test out your designs. Other changes in this update are: Saint Petersburg difficulty increases more gently. Adding more than 100 stations in Creative mode will no longer crash. Editing a line with no locomot...

2019-07-04

One of the greatest tricks of the tube map is to take something elbowy and dark, a place of body heat and sudden gusts and narrow channels and sudden crowds, and render it airy, spacious, clean and elegant. I can hold these two realities in my head whenever I descend: Victoria is both a place of visible overhead cabling and those cream tiles, many pulled away to reveal stylised whitecaps of grouting beneath, and a perfect white bead threaded onto a blue line. The map and the territory are happy ...

2019-05-14

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows XP, Vista, 7, 8 or later
  • Processor: 2 GHz or faster processor
  • Memory: 1024 MB RAM
  • Graphics: Shader Model 2.0
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: OS X 10.7 Lion or later
  • Processor: 2 GHz or faster processor
  • Memory: 1024 MB RAM
  • Graphics: Shader Model 2.0
  • Storage: 300 MB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu 12.04 LTS or later
  • Processor: 2 GHz or faster processor
  • Memory: 1024 MB RAM
  • Graphics: Shader Model 2.0
  • Storage: 300 MB available space
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