Overcrowd: A Commute 'Em Up

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  • Overcrowd: A Commute 'Em Up

Every day, millions crowd the metro in a desperate bid to get to work. Can you build and run the perfect metro station to help them make it on time?

Overcrowd is a tactical management sim set on the metro of bustling city Lubdon Town. Blending base building with pausable real-time strategy, Overcrowd offers a unique mix of spatial puzzling, strategic thinking and split-second choices.

Excavate your way through 4 layers of earth. Design your layout carefully and plot commuter routes with user-defined directional signs. Keep things on track with a wide range of equipment to unlock and procure. 

You’ll need to assemble a crack team, tool them up and deploy them to run your station in real time. You can set priorities, schedule breaks or just deploy them manually. Keep your staff room well stocked and your employees levelled and you can take you tube station to new depths.

Commuters have needs, just like you and me. The hazards of a badly run station - delays, heat, dirt, rats - will affect their state of mind and your station reputation. Beware hoodlums and pickpockets who will try to derail your operation!

Everything from bin emptying, generator refueling, power, litter collection, heat, commuter AI, shop prices, stock and staff activities are simulated down to the individual level. The huge range of interacting systems gives scope for emergent and unpredictable gameplay.


  • Procedural campaign. Build a network of stations in the procedural campaign, procuring more tech and hiring staff as you go. Return to past stations when you have more resources and try to earn a full 5-star rating!
  • Sandbox mode. Define everything from money, staff, map size and win/lose states. Make the game as easy, as hard or as creative as you want.
  • Commute of the day. Build a station on a randomly generated map, unique to that day.

Setting beta branch changes lives along with additional fixes. Thanks for those filing bugs using the bug form, a big help. Build 1.0.41: -Further fixes on track extension/reduction process. -Level 2 maps do not erroneously prevent building on adjacent cells when facing SE. -Fixed track extension dialogue freezing errors and track extension crashes. -Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score) -Can now abort...


Hi all You can help beta test the latest updates to Overcrowd by opting into the open beta branch. Right click on the game in your library Properties Beta tab select beta from the dropdown. Beta 1.0.39: -Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score) -Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent being trapped if level completed at 1% rep ...


Happy New Year! Lets hope 2021 works out better than 2020 for obvious reasons. Although COVID ruined 2020, professionally it has gone well for me and Sarah (aka SquarePlay Games). I'm really happy with what we achieved, launching Overcrowd, supporting it through early access, getting some juicy PR coverage and even some top award nominations along the way to full release. Most importantly - I'm happy you guys seem to like what we did with the game :) Thanks so much for picking it up. Especially ...


Hotfix 1.0.36 Hi all. Today's hotfix will resolve a few little issues you have let me know about. Do feel free to let me know about anything using the in-game bug form. Also, a quick reminder about the screenshot competition! Just make your best looking station - be as inventive as you like! - and take a Steam screenshot by pressing f12. Use steam library to upload it to the community page. You can disable the GUI in screenshots in display options. Can't wait to see what you come up with! Finall...


Hi all Quick hotfix for you. Build 1.0.35: -K.O. commuters are no longer invisible (little error related to depth setting from the optimisations last week) -HUD clock updates more frequently, so doesn't appear to only update every 2 minutes. -Track editing costs are now rounded correctly. Thanks for continuing to let me know of any issues you encounter via the in-game bug form.






  • OS: Windows
  • Processor: i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 Ti or equivalent
  • Storage: 500 MB available space


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