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  • Reflections

What is Reflections?

Reflections is a real-world adventure game where every action you take has meaningful consequences that radically shape the experience. The game takes a new approach to story, where everything you do can be woven into a narrative that drastically changes, thanks to our Storyteller engine. Each action you take is punctuated by flushing the black and white environment with color, illustrating your progress and providing clues to what your future might hold.

  • You create the story - The powerful Storyteller engine watches everything you do and changes the experience to suit.
  • Three Acts - Experience various moments in your life which differ radically based on what you choose to do.
  • Dynamic progression - time passes as you play, changing the opportunites and events that unfold
  • Full environment interactivity - If you want to do it, you probably can. Reflections isn't about sitting and watching. Everything has its use.
  • AI that responds to you - Multiple characters and creatures to build relationships with, relationships that may last your whole life
  • Beautiful environments - stark black and white environments that slowly get filled with color by your actions
  • Fully supports the Oculus Rift

The Setting

In Reflections, you are getting ready to leave home and start your life as an adult. You have to put things in order and get ready to leave by the end of the day. To do so, you can tidy up your business, help build relationships, or just go exploring. From there, it's up to you; the entire course of the game is based on the actions you take.

About the Storyteller

Reflections uses a unique Storyteller engine, that allows anything that happens to feed into the narrative. Rather than picking story options, everything you do is part of the story. How you choose to spend your time matters; the Storyteller shapes your future out of everything, no matter how big or small. A complex system under the hood determines how actions affect your story, and makes hundreds of changes to accomodate. These changes can be as small as an item that reappears later in your life after it was used, or as big as an entirely new landscape to explore based on your larger choices. Our goal is to custom tailer an experience that you can relate to, which feels like something that you made happen.

Virtual Reality

Like everything Broken Window Studios develops, the game fully supports the use of the Oculus Rift. We're also looking into additional options for immersive controls, and will keep everyone updated as finalize our feature set.

Tobii EyeX Eye-Tracking Controller

Reflections also supports eye-tracking technology! With Tobii EyeX, you can use eye tracking to control object selection, extend your camera's field of view, and engage in more immersive character interactions that incorporate eye contact. Reflections deals with a lot of human-scale interactions, and we are glad to provide a new level of depth to those interactions by incorporating Tobii eye tracking.

For more information about the Tobii EyeX, please see

We are interested to know what you think of the Tobii integration and are looking to get your feedback during our Early Access period. Please let us know what you think!

We are happy to announce that we have a video series to talk about the development of Grave. We will be announcing a giveaway after the last video is released so stay tuned!!


Hi guys, I’m Josh Turner aka Deaths Crowbar and I am the new Community Manager at Broken Window Studios. I was hired to help care for and inform our community. I know there hasn’t been a lot of management lately. We would like to apologize for this. We know many of you purchased the game and we did not support it properly. Unfortunately, as a small team on a budget, it has been hard for us to take care of everything and thus have had to focus on certain areas of development, thankfully though no...


Hi Guys! We know it's been a while since we posted an update for this game, but we've been hard at work developing various systems to enhance the experience.. The characters now animate and have voices! We've finally implemented this feature, after a lot of working and reworking, trying to work out a good balance. Here's a video of the content we've been working on SPOILERS: Don't watch if you haven't played and don't want any of the content spoilt! Wh...


Hey everyone, we ran into a serious issue with the build and a number of users reported being unable to play. We have since reverted the build to it's previous state and are investigating the issue. We hope to have the issue resolved very soon and will take steps to make sure that this type of error will not occur again. THE GAME IS FULLY PLAYABLE AS OF RIGHT NOW. We sincerely appreciate your patience. Currently the team is very small and restricted on availability so we aren't as quick to respo...


CHANGELIST: -Lots of small VR updates -Improved VR head tracking in main gameplay -Menu items no longer follow your head in VR. Selection is done by looking to the item you want -Pressing Crouch (C or the B button by default) will recenter your VR headset to fix any position errors when in VR KNOWN ISSUES: -Current head height is not configurable (will be in an upcoming version We are currently showing the game in Shanghai as part of the Global VR Challenge, so you can look for more non-VR updat...





  • OS: Windows XP SP2 or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: AMD or NVIDIA graphics with 512MB of VRAM or better
  • DirectX: Version 9.0
  • Storage: 2 GB available space




  • OS: OS X v10.7 Lion or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: AMD or NVIDIA graphics with 512MB of VRAM or better
  • Storage: 2 GB available space




  • OS: glibc 2.11 or newer
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: AMD or NVIDIA graphics with 512MB of VRAM or better
  • Storage: 2 GB available space
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