Starmancer

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  • Starmancer

After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees upload their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

Your task as a Starmancer is to construct and manage a space station capable of sustaining human life, regrow bodies for the thousands of minds trapped in your memory banks, and to defend your station at any cost. Hopefully your governing protocols weren't damaged during the flight.

Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Play however you want.

 

  • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs. 
  • Express Yourself - Customize your station with 18 unique wall types, 12 different floors, and over 50 distinct objects. Paint objects with 8 different color choices. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, and industrial docking bays.
  • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.

 

  • Grow Humans - Colonists are grown in bio-tanks and assigned a consciousness from Earth. Create stations full of clones. Regrow your favorite colonists. Upload a mind into the wrong body, and observe the effects of sleeve sickness--for science.
  • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
  • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonist. These variations go beyond aesthetics, too. Some colonists prefer studying in their room, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you. 
  • Memories and Rumors - Colonists remember the good (and bad) things that happen to them. These memories are shared, during conversation, and spread throughout the station like wildfire. Leave no witnesses.
  • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.

 

  • Procedural World - The solar system is dynamically generated each playthrough with planets, moons, asteroids, stations, and other factions. Want a challenging game? Place your station near a lawless, pirate region. Or take it easy by placing your station near a friendly faction. Play your way.
  • Diplomacy - Interact with your neighbors, forming stable alliances or vengeful enemies.
  • Explore - Earn respect and unlock new technologies by performing missions for other factions, responding to distress calls, trading, exploring and raiding.

 

Be ready to face the consequences, should you fail in your duties as a Starmancer.

  • Invasion - Your colony can be invaded by pirates and enemy factions. Build traps, train soldiers, and form alliances. Keep your station secure.
  • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bed time.
  • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

    Key Features

    • Build a space station, with tons of customization.
    • Manage the lives of colonists aboard your station.
    • Interact with a dynamically generated solar system and its inhabitants.
    • Take on missions and be rewarded with loot.
    • Face the consequences of your actions.
    • Modding support.

    Add Starmancer to your wishlist and you'll be notified when it launches.

You know it’s the end of the year when videogame awards season starts. And like clockwork, the Steam awards have returned! For those of you who enjoyed Starmancer’s lonely, hauntingly hopeful and energetic soundtrack as you managed your chaotic stations, we’d be super honoured if you would channel that love into voting for Starmancer in the category for “Best Soundtrack”. {STEAM_CLAN_IMAGE}/35195263/43e33bbf05d42e25c632803a455fe35c4f626bdf.png The art of Starmancer is what inspired Dirk Kluesing...

2021-11-24

As the development of Starmancer continues in Early Access, we had a chance to chat with Starmancer’s talented composer, Dirk Kluesing. Dirk has been working as a Composer and Sound Designer since 2015, creating music from fantasy orchestral to deep space synth and more. Dirk’s music has been featured in retailers, indie games and short films. Find a comfy seat, treat yourself to some Starshine and join us as we explore Dirk’s musically creative mind. – Hey Dirk, thanks for taking the time to ch...

2021-11-04

New Stuff - Added Halloween Starmancer Core. - Added a pumpkin plushie and a spooky painting. - Perks now display their duration in the UI. - Added morale-affecting perks to the morale UI, like intoxicated - Added a context option for knocking out other colonists. - Added a context option for feeding knocked out colonists. - Slimes can now be fed via the context menu. Fixes - Removed text references of drones caring about beauty. - Added visual effect for things that are instantly consumed, like...

2021-11-01

New Stuff - Morale modifiers are now shown on objects in both the build menu and the attribute area (bottom of the object window) - The ship can now be repositioned - Wall objects are now repositionable (sinks, oxygen creators, wall vents, posters, etc) - Added a cheat for instantly building. Type "cheater" in the build menu to access it. Objects must be placed after enabling the cheat. Click it again to turn off autobuild - Added memories for many decorations when colonists see them (posters, p...

2021-10-18

New Stuff - Colonists no longer heal in beds automatically (you have to make them) - Medkits and Mental Stabilizers are now used instantly (colonists will no longer take them to tables to eat them) - Revamped the negative morale system. Colonists now get an "upset" perk when morale is low. After 24 hours, this becomes one of the low morale perks (permanently). - Mental stabilizers now remove all negative morale modifiers, which also makes it handy for curing the upset perk - Simplified morale in...

2021-10-11

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 7, 64-bit
  • Processor: 2.0 ghz DualCore CPU
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible GPU
  • DirectX: Version 10
  • Storage: 500 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Windows 10, 64-bit
  • Processor: 2.0+ ghz QuadCore CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 1 GB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: MacOS 10.12 Sierra
  • Processor: 2.0 ghz DualCore CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 500 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: MacOS 10.13 High Sierra
  • Processor: 2.0+ ghz QuadCore CPU
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 1 GB available space

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Ubuntu 16.04 LTS, 64-bit
  • Processor: 2.0 ghz DualCore CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 500 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Ubuntu 16.04 LTS, 64-bit
  • Processor: 2.0+ ghz QuadCore CPU
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 1 GB available space

 

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