Substance Painter 2020

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  • Substance Painter 2020

Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.

You will get free updates on Steam up to the end of 2020
Link your account to your Substance account to get 1 year of update from the purchase date on Steam

Substance Painter adapts to you, no matter your skill level
Use Smart materials and have textures wrap onto your objects automatically, throw particles to easily add weathering effects with the help of the integrated physics engine or paint precise micro-details across complex asset spanning over dozens of textures sets or UDIMs.

Texture assets for any target renderer or game engine
Substance Painter is compatible with Unity, Unreal, Amazon Lumberyard, Adobe Dimension, VRay, Arnold, Renderman... you get the drift: no matter what your final platform is, Substance Painter can convert your textures into the right format and give you results as close as can be from what you see in the viewport.

Welcome to the community
The Substance community is made of some of the most helpful and talented artists in the world! Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want a specific material or effect but don't have the skill or patience to create it yourself? Join the more than 100 000 users on Substance Share and download some of the 1 700+ free assets available to help you in your artistic journey.

This license does not include access to Substance Source

Highlights Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021. Product Updates Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and ...

2021-01-20

This minor release fixes a series of crashes and UI issues, improves performance when using UV Tiles and adds a few new Python commands. Added: Do not compute all UV Tiles when using the color ID selection Display Texture Set descriptions Allow to save bake settings Add collapse all/expand all options to the Selection tab Hide description when empty Clicking on UV Tile should expand/collapse list Allow to resize the Texture Set List panel horizontally Consistent tooltip text for both UV Tiles an...

2020-10-02

This is a bugfix release for Substance Painter. Added Add environment variable "SUBSTANCE_PAINTER_VRAM_BUDGET" to override GPU VRam amount Do not compute all UV tiles when using the Polygon Fill tool Fixed Save render returns an error results in a black image Crash after the splash screen on CentOS 7.3 Vram amount is not detected properly with specific configurations Opening a project with duplicated texture set's name Cache invalidation issue when modifying a mask Wrong font effect when Texture...

2020-08-03

Substance Painter 2020.2 (6.2.0) is now available and features some of the most requested features to date! For the full details, read our blogpost on the Substance Magazine. UV Tiles With UV Tiles, you can now load complex UDIM models and use all the tools painter has to offer seamlessly across UV tiles boundaries. This means you can apply filters, generators, smart materials, paint and even throw particles across multiple UDIMs. {STEAM_CLAN_IMAGE}/36255049/833b2f20d27df56916da831ccb0a719a0c5a8...

2020-07-23

A new bugfix release is available for Substance Painter 2020 Added: Add displacement settings in Shader parameters json file Fixed: Crash when trying to erase and replace existing channels Changing shader after painting a mask in material layering Crashes with some heavy projects Matching By Name doesn't work with OBJs exported from zBrush Textures are not displayed at project opening when displacement is on Some textures are exported uniform gray Disabled Texture Sets should not be exported for...

2020-06-16

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 8 / 10 - 64 bit mandatory
  • Memory: 8 GB RAM
  • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
  • Storage: 3 GB available space
  • Additional Notes: Integrated GPUs are not recommended

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 8 / 10 - 64 bit mandatory
  • Memory: 16 GB RAM
  • Graphics: 4GB+ of Video RAM
  • Storage: 3 GB available space
  • Additional Notes: Integrated GPUs are not recommended

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: 10.11
  • Memory: 8 GB RAM
  • Storage: 3 GB available space
  • Additional Notes: Only vanilla Apple configurations are officially supported

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: 10.13
  • Memory: 16 GB RAM
  • Graphics: 4GB+ of Video RAM
  • Storage: 3 GB available space
  • Additional Notes: Only vanilla Apple configurations are officially supported

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 12.4 / CentOS 6.6
  • Memory: 8 GB RAM
  • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
  • Storage: 3 GB available space
  • Additional Notes: Mesa drivers on Linux are not supported

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 12.4 / CentOS 6.6
  • Memory: 16 GB RAM
  • Graphics: 4GB+ of Video RAM
  • Storage: 3 GB available space
  • Additional Notes: Mesa drivers on Linux are not supported

 

Petros Kotlidas
Petros Kotlidas
Full UDIM support is underdevelopment which makes this tool even more versatile. It's a must have texture painting tool. You can't go wrong with it. #Pros buying it through Steam; +You'll get perpetual indie license. +Syncing Steam account with substance3d.com will grant you access to download Steam-free, most recent standalone version including previous builds starting with 2017.1.0 version. You can also use Substance Launcher and have more control and seamless workflow among your Substance products, recenty got Skatchfab integration too. Though, Substance Launcher doesn't recognize the Steam installations, wish they also make it work with Steam versions. +Great regional pricing, overall discount policy and support quality. Ps.: Crash issue is fixed immediately after the initial release, ignore those outrage casual user comments here which clearly abusing Steam review system. There is no better alternative in such manner, sure you can go grab Mari if you can afford $2,068-ish or subscribe to Adobe CC to get Photoshop and start full manual texture painting with uv snapshot just like in “good old days”.
Earned 5 Gems for review
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