Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.
You will get free updates on Steam up to the end of 2020
Link your account to your Substance account to get 1 year of update from the purchase date on Steam
Substance Painter adapts to you, no matter your skill level
Use Smart materials and have textures wrap onto your objects automatically, throw particles to easily add weathering effects with the help of the integrated physics engine or paint precise micro-details across complex asset spanning over dozens of textures sets or UDIMs.
Texture assets for any target renderer or game engine
Substance Painter is compatible with Unity, Unreal, Amazon Lumberyard, Adobe Dimension, VRay, Arnold, Renderman... you get the drift: no matter what your final platform is, Substance Painter can convert your textures into the right format and give you results as close as can be from what you see in the viewport.
Welcome to the community
The Substance community is made of some of the most helpful and talented artists in the world! Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want a specific material or effect but don't have the skill or patience to create it yourself? Join the more than 100 000 users on Substance Share and download some of the 1 700+ free assets available to help you in your artistic journey.
This license does not include access to Substance Source
Highlights Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021. Product Updates Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and ...
This minor release fixes a series of crashes and UI issues, improves performance when using UV Tiles and adds a few new Python commands. Added: Do not compute all UV Tiles when using the color ID selection Display Texture Set descriptions Allow to save bake settings Add collapse all/expand all options to the Selection tab Hide description when empty Clicking on UV Tile should expand/collapse list Allow to resize the Texture Set List panel horizontally Consistent tooltip text for both UV Tiles an...
This is a bugfix release for Substance Painter. Added Add environment variable "SUBSTANCE_PAINTER_VRAM_BUDGET" to override GPU VRam amount Do not compute all UV tiles when using the Polygon Fill tool Fixed Save render returns an error results in a black image Crash after the splash screen on CentOS 7.3 Vram amount is not detected properly with specific configurations Opening a project with duplicated texture set's name Cache invalidation issue when modifying a mask Wrong font effect when Texture...
Substance Painter 2020.2 (6.2.0) is now available and features some of the most requested features to date! For the full details, read our blogpost on the Substance Magazine. UV Tiles With UV Tiles, you can now load complex UDIM models and use all the tools painter has to offer seamlessly across UV tiles boundaries. This means you can apply filters, generators, smart materials, paint and even throw particles across multiple UDIMs. {STEAM_CLAN_IMAGE}/36255049/833b2f20d27df56916da831ccb0a719a0c5a8...
A new bugfix release is available for Substance Painter 2020 Added: Add displacement settings in Shader parameters json file Fixed: Crash when trying to erase and replace existing channels Changing shader after painting a mask in material layering Crashes with some heavy projects Matching By Name doesn't work with OBJs exported from zBrush Textures are not displayed at project opening when displacement is on Some textures are exported uniform gray Disabled Texture Sets should not be exported for...
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