The Vanishing of Ethan Carter

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  • The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is a first-person mystery game that puts a lot of focus on exploration, discovery, and storytelling. It was developed and published by The Astronauts on September 26th, 2014.

This game has no combat, no violence, no flashy explosions and other things like that. Players assume the role of Paul Prospero, a detective that likes to dabble in the occult that gets a terrifying letter from someone called Ethan Carter. Paul understands immediately that this boy is in terrible danger and so he arrives in Red Creek Valley and enters the home of Ethan only to find that the boy is missing and that a frightful murder occurred here. Many strange and creepy stories from the twentieth century are an inspiration for The Vanishing of Ethan Carter as it provides incredibly immersive storytelling in a video game that lets you develop your investigation skills and provides several mental challenges for players to overcome.

The focus is on an eerie atmosphere, an intense mood, and gripping characters that will pull you even deeper into a strange world where nothing is as it seems. Since our protagonist Paul has the supernatural skill that allows him to speak with the dead, he can uncover many things that ordinary people can't. Dive deeper into the history of Red Creek Valley and unravel sinister roots of an old and forgotten force that's dwelling in this place and see what happened to the missing boy.

The Vanishing of Ethan Carter features an enchanting and ominous world of Red Creek Valley for players to explore, the ability to converse with the dead which helps greatly with the investigations, a non-linear story that was inspired by brilliant writers such as Stefan Grabinski, H.P. Lovecraft, Raymond Chandler, and Algernon Blackwood.

Editor's note: Rob's piece here concludes his series of essays for Eurogamer on the seasons in video games. For more, be sure to check out Video games and the life of summer, starring Witcher 3, Firewatch and Dishonored 2, The power of spring in Horizon Zero Dawn, Everybody's Gone to the Rapture and The Last of Us, and Video games and the power of winter, which looks at Skyrim. Rain and wind, shorter days, and imminent dormancy; autumn often has a bad reputation. However, there is excitement, in...


The first-person supernatural mystery The Vanishing of Ethan Carter is good stuff. We called it a "intriguing, mostly satisfying, and most importantly, wonderfully restrained" story in our 82/100 review, and the biggest complaint—lack of a manual save option—was addressed in a "Redux" update that dropped in 2015. And now it looks like another update adding a peaceful, puzzle-free "free roam" mode, could be on the way too.  The mode is on the way, ...


Games confront us with failure all the time. It could be the famous YOU DIED message of Dark Souls, or the unfavourable scorecard at the end of a hard-fought round of Rocket League. In the heat of the moment calm Vulcan exteriors can crack. Curses are uttered. Innocent controllers are thrown out of windows. Things can get intense. Some games induce rage more than others. A long game of Dota 2 squandered by one error will understandably leave some participants furious, but when we started writing...


The Vanishing of Ethan Carter was certainly an adventure, but it didn't have much action. Chris Livingston described it as "a tense and spooky stroll through a gorgeous world", and stroll is the operative word here: it was a slow-paced, investigative experience. The studio responsible for it, Poland-based The Astronauts, looks set to expand its horizons though, according to a job description on its website. The description is in Polish, but a rough Google translate suggests the studio's follow-u...


– Scale resolution 150% added, great cost/effect ratio – Proper mouse behavior in menus (no extra click needed) – Fixed re-assigning keys to arrow keys – Perma-config, no longer requires the load of a savegame – Water Reflections can now be turned off – Smart Crosshair turns off in the outro – Fixed the fog flash after Start New Game – Proper display of graphics options on a fresh install – Language now remembered 100% of the time – Smaller visual and code/script fixes – Disabled the VR support....






  • OS: Windows 64-bit
  • Processor: Intel Core2 Duo or equivalent AMD
  • Memory: 6 GB RAM
  • Graphics: DirectX11 compliant card with 1GB of VRAM
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: DirectX9c compliant


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