Them's Fightin' Herds

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Them’s Fightin’ Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!

Combat Features

  • 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
  • Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
  • Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
  • Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
  • GGPO Netcode - Battle across the globe with little to no input delay.

Game Modes

  • Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
  • Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
  • Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
  • Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
  • Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
  • Story Mode (currently in development) - An episodic adventure where players travel with each champion in their quest to recover a magical key that will save the world of Fœnum from vicious predators. Chapter 1 will be available with the release of version 1.0. Subsequent chapters will be added in the months following, free of charge.

In this update, we've reverted a portion of the new netcode introduced in 3.0 (which prepares for console crossplay). This should fix many of the disconnects and stability issues players have been experiencing online. We'll continue to develop the new netcode and rerelease the console crossplay version after we're sure it's ready to replace our previous netcode. In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players.


We are aware of the online connection quality issues players have been experiencing since the 3.0 update. This is due to the major backend overhaul performed in preparation for console crossplay and it seems there are still kinks to work out! Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of. The update pushed just now with these notes adds further mitigations and ad...


This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update. Story Mode Fixed boss Oleander's scrambled palette. Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight. Training Mode Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3. Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No". ...


Crazy animal fighting game Them's Fightin' Herds has a huge 3.0 update out now, bringing with it some new super abilities and some DLC pulled into the main game for everyone. Read the full article here:


The 3.0.1 hotpatch contains only one fix: Pixel Lobby Salt earned prior to the 3.0 update has been readded to players' accounts. That is all for today.






  • OS: Windows 7
  • Processor: Dual-core CPU (2 GHz or greater speed)
  • Memory: 2 GB RAM
  • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space





  • OS: Windows 7, 8, 8.1 or 10
  • Processor: Dual-core CPU (2 GHz or greater speed)
  • Memory: 3 GB RAM
  • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 2 GB available space


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