Verdun

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  • Verdun

Verdun is the first multiplayer FPS set in a realistic World War One setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 4 distinct game-modes; Frontlines, Attrition, Rifle Deathmatch and Squad Defense. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms, gore and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side who the player belonged to. When a side has no more tickets, players of that side cannot respawn.

The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

In the Squad Defense mode, the player with his squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, gore and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense



The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!


Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.


The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!


The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

The Relief Offensives have ended... The battle is over, so who won? Well, we tracked the casualties of both sides to see who was taking fewer losses. At some points in the war, commanders were reduced to this kind of attritional combat, simply trying to drain the enemy of soldiers and will to fight. The Entente quickly gained a lead in the casualty advantage (meaning they had this many less casualties), and held onto it throughout the campaign. Between days 6-8 there was a pause as the Central P...

2020-08-30

At the time of writing, Central Powers casualties are 2,437,263 while Entente casualties are at 2,403,869. That's a difference of 33,000 in favor of the Entente. But there are more than six days to go, and things can change quickly. The Battle of the Somme At this time in 1916, much of the focus was on the village of Guillemont. General Ferdinand Foch and Field Marshal Douglas Haig had planned to capture the village on this day in 1916, but it didn't come off. Haig considered the attack had been...

2020-08-24

Our campaign begins part way through the real offensives that inspired it. The Battle of the Somme had been raging for 51 days already by this date in 1916, and would continue for more than three months. While there were of course pauses and recovery periods during the battle, it's still a long time to sustain offensive operations. On the Western Front, the fighting was brought to an end by weather rather than a decision by high command. November 18th saw the last real action of the Battle of th...

2020-08-20

The summer can be a good time for launching an offensive. Dryer weather and less harsh conditions make supplying your forces and maintaining morale easier. Which is not to say that summer in the trenches was by any means pleasant. The summer of 1916 saw two major Entente offensives begin, intended to relieve pressure on the French at Verdun, and we will be running our own campaign event this summer as well... A new campaign This campaign is inspired by the Battle of the Somme on the Western Fron...

2020-08-19

Update The latest Verdun update includes some tweaks to improve soldier movement around sandbags and to prevent unreasonable climbing of the landscape. You're grunts, not acrobats after all! Read the full changelog on the Steam Hub. A few things of particular note: Updated sandbags to have more accurate colliders. Improved checks to limit climbing exploits. Fix for instant respawning bug. {STEAM_CLAN_IMAGE}/5130566/6fa90d8fdd3e98969bfdc5491ce9f8ed225e1b99.png Tannenberg released on consoles We a...

2020-07-24

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows Vista/7/8
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 3 GB RAM
  • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.

RECOMMENDED SPECS:

Recommended:

  • Memory: 4 GB RAM
  • Graphics: 2GB video card memory

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: 10.8
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 3 GB RAM
  • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.

RECOMMENDED SPECS:

Recommended:

  • Memory: 4 GB RAM
  • Graphics: 2GB video card memory

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 3 GB RAM
  • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.

RECOMMENDED SPECS:

Recommended:

  • Memory: 4 GB RAM
  • Graphics: 2GB video card memory
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