Due Process

4 Rates
Add to Wishlist
  • Due Process

For a limited time, buy Due Process and receive an extra copy to your steam inventory--a perfect gift for a friend.

DUE PROCESS is a tactical FPS where tactics finally matter. Planning & teamwork are essential for victory because every map is procedurally generated. You'll be faced with a new challenge every time you play.

Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered weekly via steam update, which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts.

Teamwork starts with a goal. Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost.

No plan survives first contact. The plan is a start, but you're going to have to think on your feet and coordinate with your team when things go awry. Getting your teammate to open fire to cover your footsteps just might secure you the element of surprise.

Play as two distinct factions with radically different playstyles and capabilities. Asymmetric warfare at its finest.

A corporate military force contracted with enforcing indefinite martial law. Armed with the best tactical gear and weapons for a CQB environment. Speed, surprise, and violence of action are the essential elements of good execution. Once a plan is made, move forward with purpose, either by systematically eliminating the opposition room by room, or by striking swiftly at the heart of the defense.

A rag-tag band of outlaws who oppose the corporations by any means necessary. Their weapons and gear are relics and rudimentary, but are not to be underestimated. Cunning is their strength. Anticipate what the enemy is planning, then set up the kill zone. Lay traps, coordinate crossfire with your team, and exploit breaks in the attack to flank the enemy and bring a decisive end to the fight.

Servers are available in the US, UK, AUS, Japan, Singapore, and Russia

Trailer Video {STEAM_CLAN_IMAGE}/32619813/608197cb36b0d71d41794dca3675b03a7ed3327f.png {STEAM_CLAN_IMAGE}/32619813/b46a47bac00882f4064bceef9f4cfd73a57d871e.jpg A new tileset! This does not replace any existing tilesets. Based heavily on the designs of old chiseled marble front banks, and located in the middle of downtown, this map serves as a fun mixed range engagement playspace for both teams. Room Types Vault: The primary focus of the Bank is moving the heavily tested Vault mechanic from our k...


A small client update to push up some hitreg issues found and fixed while working on our next big update. Changes: Improvement of the way tickrate is applied to the server to prevent dropped server ticks to due tick shearing on the server side Found and resolved a bug dealing with the server simulated version of the player animation's that could cause a discrepency between the position of the upper torso and head versus the client predicted version that caused the server to have a slightly diffe...


This week's patch mostly involves changes to how we record events on the server regarding events like kills and damage. The main goal of these changes is to improve the reliability of recording and reporting events like kills and damage in more detail. This system also includes some logging on the client end for events, which will both help us in bug reporting and give users a stop-gap way of getting better post-round events. Recording this data is a step in the direction for making sure we have...


The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps! A little extra care was taken to try to highlight the stuff that's changed this week, enjoy! Previews: Factory now has a new walkway variation in use this week: {STEAM_CLAN_IMAGE}/32619813/9550aa7d150841ed71eb72fa90c193fd95630fe6.jpg The silos side room also is making a return for this week... was that pipe always there? {STEAM_CLAN_IMAGE}/32619813/1f53a5df845f2512beff3107bdc8ba396c4a5983.jpg Ne...


This week's patch is another maintenance patch, with some tweaks and fixes, as well as map updates for the upcoming week Changes: Fixed an exploitable bug that could be abused to cause the server to crash Fixed bug where reloading in certain circumstances would show an extra or wrong magazine in hand during the reload Small tweaks to various level objects Updated a couple maps previously in rotation






  • OS: Windows 10
  • Processor: 3000-series Intel i5; 2000-series AMD Ryzen 3
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 760; ATI RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Microphone recommended





  • OS: Windows 10
  • Processor: 8000 Series Intel i5; 2000 Series AMD Ryzen 5
  • Memory: 10 GB RAM
  • Graphics: GeForce GTX 1060; ATI RX 580
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Microphone recommended


You must be logged in to post a comment.
HRK Live Support