PlayerUnknown’s Battlegrounds Still Needs Heavy Optimization

Technology is something that is constantly evolving, and that’s good, because through its evolution new things can come about. In the realm of video games, new technology can mean better graphics, new ways to play games, and more. But, that also means it’s difficult for developers to try and make the best of every options available. Sure, for consoles and handhelds its a “set” system, but for PC, it’s a whole other ball game. For PCs can be customized to the Nth degree, and as PlayerUnknown’s Battlegrounds is finding out, that can cause problems.

The game released in March on Steam Early Access and has blown up the internet and gaming worlds ever since. The gameplay of the title is extremely addicting, trying to fight off 99 other players for true supremacy. But, the tech of the title is another story. For though the game does work (most of the time), it’s filled with bugs and issues. Not the least of which is optimization.

TechRadar did a test of the games CPU and how it related to many types of PCs, and they weren’t exactly pleased with the results.

Playerunknowns Battlegrounds

For what they found is that the game is wildly ranging in regards to what works and what doesn’t. Sometimes the game would not only run fine, but look good while doing it. Yet, with other higher quality tech, the power of those chips were barely used at all:

“Quad-core Intel chips and greater hit a GPU bottleneck at just 120fps while the Ryzen CPUs were heavily under-utilized.”

Now, again, PlayerUnknown’s Battlegrounds is still in the Early Access phase, but, the team has been told this was an issue for a while now. So if they’re going to do something about it, and still make it to release before the end of the year, they’re running out of time.

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