Despite it having a solid launch in February (via the NPD numbers), Anthem still has a long way to go to prove that it’s a great title, and one that many will play for some time. Thankfully, the team at Bioware are up to the challenge of proving that, and so they’ve been working hard on fixes and updates and patches to bring more to the game than there was before. And a brand new update has just come, and with it, new challenges.
The new features were outlined in a post on the Anthem subreddit:
Legendary Missions: Allows you to replay critical path missions again with a much higher difficulty level. One mission will be available per day that has no limit on the number of times it can be completed. These missions offer a new challenge and require team coordination to achieve victory!
Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the end of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Opening an Elysian Cache creates loot for each member of the Expedition. There are 67 unique vanity unlocks available, including vinyls, victory poses, emotes and arrivals. You will never get a duplicate vanity item! This is our first version of the ruleset for Elysian Caches in the game and we’ll look forward to your feedback and the data we gather from your play.
Of course, one of the biggest griefs with Anthem is the Loot system, which has also gotten an upgrade via the patch.
Chests now have a chance to drop additional items and crafting materials in Strongholds, Freeplay and Missions.
Apex creatures now have a chance to drop additional loot, similar to the change made to chests. (Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries)
On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a chance at additional masterwork and legendary items.
Check out the full notes for all the fixes to specific systems, and let us know if you think these additions will make the game better.