DICE “Learned A Lot” From Battlefield V Alpha

For the longest time, it was only possible for game developers to use their own teams to test out their video games to find out what was wrong with them. Or, to play them and make suggestions for it. But, as technology advanced, games were soon able to release as Alphas and Betas, thus allowing certain gamers to chime in on the process and find/suggest things that the devs missed. EA and DICE did an Alpha of Battlefield V recently, and they apparently learned a lot from it.

On the official Battlefield V website, the team talked about their experience with the Alpha, and how gamers have helped make the game better through it. Such as with the Matchmaking aspect:

“As in Battlefield 1, there are two ways of joining a Battlefield V game: hitting a quickmatch button to be matchmade with other players or joining suitable games through the server browser. In the Closed Alpha, we had some issues with our matchmaking configuration, which caused some players to get error messages or be placed in less suitable server locations with increased latency when trying to join. Alpha players may have found it easier to join a game through the server browser, and while that is a viable option, matchmaking should always be a smooth, reliable way to get into the game.”

Battlefield V

Naturally, there were other things that were found in the Alpha that needed to be fixed too:

“Apart from aspects like matchmaking and stability, we’re also hard at work with other things, such as improving the queue system, minimizing toxicity with a potential non-cross-faction chat room, and squashing strange bugs – like a picturesque Norwegian cabin mysteriously appearing around a downed player during a revive.”

If this is any indication, it’s clear the game is going to be examined under a huge magnifying glass to ensure the game is as quality as it can be.

Leave A Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.