Last year, PlayerUnknown’s Battlegrounds was one of the biggest games around. It was bought over 30 million times and really helped bring the Battle Royale genre to the forefront of gaming. However, it wasn’t without its flaws, and these flaws brought the game down in a big way. In fact, it was because of these flaws that Fortnite was able to surpass it in current players, profit, and more. However, the team has been listening to its players, and they’ve addressed what’s going on.
On Steam, the team behind PlayerUnknown’s Battlegrounds noted this:
Although we’ve made some meaningful improvements to PUBG, we’ve fallen short in other ways. Players have rightfully called us out for failing to address complaints about performance, and recently we haven’t done the best job of communicating about the changes we’re making to the game. Today we want to change that by talking in-depth about the things we’re prioritizing. We’ll also tease some of upcoming content we plan to add to the game.
Despite appearances to the contrary, the team notes that they do listen to feedback, and they listed some of their priorities for the game going forward:
We look at feedback from players around the world when determining our priorities. We’ve heard your voices, and as a result we believe that the biggest issues which deserve our attention are performance, server-side optimization, and cheating.
Performance and Server-Side Optimization – Over the past few patches, we’ve seen a big increase in complaints about performance problems, including unpredictable FPS drops, visual stuttering, and overall sluggish performance. Some of the root problems are occurring client-side, and others are server-side.
It’s clear they are trying to fix the game in a way that’s meaningful. It’ll be up to players though to determine how good they’re actually doing. And that will also determine how well they recover in the marketplace.