For more video games, especially AAA titles, the option of a sequel is natural. Usually, the games are made to be a franchise, and thus the potential for a sequel is there. However, there are some video games which are built in such a way that making a sequel isn’t required. Instead, they can just continue to add content through updates and DLC and make the game better that way. This is what Rocket League does, and this is what many expected from Ubisoft with The Division. And yet, they announced that The Division 2 is coming.
The reason many expected The Division to go the Rocket League route was because Ubisoft had released several major DLC expansions that drastically changed what the game was. Including adding new areas to explore, new modes to play in, and more. So, why make The Division 2 instead of continuing to do that? Well, during a Twitch Livestream, Creative Director Julian Gerighty noted:
“It wasn’t an easy decision, but there are so many stories and so many experiences that we want to explore within the world of The Division that we really felt a sequel was the best way to investigate these things.”
Adding to that, Game Director Mathias Karlson went on the livestream to say:
“It’s an incredible opportunity for us to take all that learning, all that experience from what The Division is today and put that into a new game.”
He is right about that, Ubisoft has had to learn a lot of things through The Divisions life cycle. While it’s only 2 years old, a lot has happened in that two years. Not all of it good. There were a lot of hiccups in the early run of the game. But, they did work it out, and it’s possible that The Division 2 will truly have learned for those mistakes.