One of the hardest things about making video games is the fact that every time you add something to the title, you risk affecting something else in the game. It’s honestly not something you can predict, and sometimes it happens in the most random of places. Or, sometimes you’ll go and add a new feature, and it’ll affect the function of another property. Which is what happened in Call of Duty Black Ops 4 recently with the Black Market.
The team at Treyarch added a new Inventory System to the game, as well as the ability to earn Blackjack Reserve Cases. But…as the team outlined on Reddit, it didn’t go as planned:
The goal of this system was to give more players more frequent access to content in Reserves, as players could now earn them from the start by playing the game, rather than only gaining access after completing Tier 100. However, by moving progress toward Reserves up front instead of at the end of the stream, this had an unintended effect on players who progressed through the first 100 Tiers. Initial earn rates for Blackjack’s Reserve Cases through gameplay were also too slow.
So, to fix it, they’ve made some more changes to things:
Effective immediately, Reserve Cases have been added back to the Tiers at the end of the Contraband stream, and players will continue to earn progress toward Cases for gameplay time while progressing through the stream. Daily Tier Skips after 100 Tiers also now work as before, granting a Case for each Tier for players of all modes to ensure the original goal of allowing players to earn Reserves earlier and with more frequency than in previous Operations.
Additionally, the earn rate for Reserve Cases through gameplay has been doubled to ensure players earn Cases faster at all times.
Check out the rest of the patch notes to see how else things got fixed.