It’s fascinating how a year can change everything. For from May to December of last year, PlayerUnknown’s Battlegrounds was the biggest game in the world, even getting Game of the Year nominations even though it was still on Steam Early Access. Fast forward to 2018 and now, and the game is handily getting beaten in terms of concurrent players and online views by Fortnite. It doesn’t help that the Xbox One version of the game is still in beta, and that the game is full of bugs and cheaters still. But things seem to be changing.
“This is a phrase we’ve been hearing a lot lately,” opened up the devs in a recent blog post. “Since we released PUBG as an Early Access game last year, the game has grown exponentially, and we’ve been fortunate enough to have millions of incredibly passionate players like you. However, we haven’t always been able to meet your expectations. Simply put, the game still has many unresolved issues”
But how are they going to do it? Well, they’re going to fix a lot of the issues that players have noted and implement many suggestions that have been made over the games’ time:
“For the duration of the campaign, we’ll be entirely focused on addressing problems with the game, including bugs, long-needed quality-of-life improvements, and fundamental performance improvements. Throughout this campaign we’ll share specifics about what we’re working on and the expected time it’ll take to address the issues. Then we’ll deliver on our promises.”
To show their resolve, PlayerUnknown’s Battlegrounds has gotten a new update that brings a lot of changes into the game, including limb penetration, updated graphics, and more. Many of which were requests that players have made over the last year or so. It seems the PUBG team really does want to fix their game, but the question is, will it be enough?